You will play a key strategic role in shaping the future of Million Lords, by designing and balancing fair, engaging gameplay systems for a key part of the game, to provide the best possible user experience to players, fully aligned with our competitive F2P vision.
You will continuously improve the player experience through data, feedback, and your own sharp design instincts.
You will:
Drive one of the game’s core pillars with ownership and leadership, ensuring full alignment with the game director’s creative vision and project goals
Craft structured and detailed Game Design Documents (GDDs, specs, briefs) that drive clarity and alignment across teams
Design and balance core systems: progression loops, reward economies, and gameplay mechanics tailored for a competitive F2P MMORTS
Be responsible for the UX vision of the designed features: ease of use, clarity of visual feedback, and readability of information
Analyze player data and KPIs to uncover pain points, gaps, and opportunities to boost engagement and retention
Lead competitive benchmarking efforts, identifying trends, innovations, and best practices across the F2P and MMORTS space
Champion the player voice, turning community feedback into actionable design improvements
Run and document internal playtests, gathering insights and driving iterative improvement
Collaborate closely with UX, development, and product teams to ensure ideas are brought to life smoothly and coherently
You have:
10+ years of game design experience, ideally on mobile F2P and live-operated core games
Proven expertise in system balancing and designing reward/progression mechanics (G.Sheet, Excel, Machinations…)
Strong writing skills: your documentation is precise, structured, and actionable
Comfort with data dashboards and KPI analysis
Solid understanding of UX principles applied to game systems
A genuine passion for competitive and community-driven games, ideally with hands-on MMORTS experience
Bonus: familiarity with prototyping tools or game engines
Fluency in French and English
You are:
A collaborative team player, fluent in working with technical, creative, and product stakeholders
Curious, player-centric, and iterative: you value feedback and love fine-tuning the details
A self-starter with strong design instincts and a solid gaming culture
Motivated by delivering smart, accessible, and rewarding game systems to a loyal community
Special perks:
Hybrid work: 3 days remote possible per week
Flexible working hours with the option of a 4.5-day week
Opportunity to become a shareholder of the company
And of course:
Lunch card: €8/day, 50% covered by the company
Access to sports equipment in the office
Training & conferences supported to help you grow
Quarterly/Monthly team lunches and a Christmas gift card
…and more!
We care about making this first exchange a meaningful one:
Initial phone call with Mélissa Arcelin, our HR Officer, to understand your background and walk you through the process
Interview with Benoît Ducrest our CEO, to align on expectations and vision
Case study to assess your problem-solving and strategic thinking
Discussion with Kévin Avril, our Associate Game Director and Laila Bouchara, our UX-UI Designer Senior to understand how you’ll collaborate
Final interview withAnton Monjon, our CPTO
Contract: Full-time, based in Lyon
Start date: As soon as possible
Salary: €65,000 per year
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Paris · Tassin-la-Demi-Lune