• Implement with the team the development strategy defined in cooperation with Technical Director;
• Assign tasks to the developers, estimate time to accomplish them and commit to meeting all objectives according to producer’s goals;
• Make sure the team delivers a code which is clean, clearly structured and commented, in respect of the appropriate conditions of performance and reliability; Ensure documentation is up to date;
• Coach and guide the development of the team members; share knowledge and mentor the less experienced programmers, including task assignments and follow up;
• Participate to implementation, integration, optimization and debug as well as the team;
• Efficiently communicate and support messages and decisions from management;
• Facilitate communication between the programming team and the other production teams (programming, design, art) whether local or abroad;
• Ensure that quality and scheduling goals are met;
• Report the progress of the work and provide with the result achieved in the expected time, along with any information necessary for its proper use.
• Report to the Technical Director any trouble issue or risks in order to adapt the development strategy accordingly;
• Perform other related duties.
Must have qualifications
• Minimum of 5 years in game programming – preferably on a AAA console title (Xbox One, PlayStation 4, Switch); Must have shipped a minimum of 1-2 AAA titles as a game programmer or Lead;
• Proficient in C++ and object-oriented programming;
• Demonstrated experience in engine programming or low-level system programming;
• Very good understanding of the code impact on performance and memory utilization;
• Experience with supervising a game programming team and enforcing coding practices on team is a significant asset;
• UE4 coding experience in a professional setting;
• Autonomous and proactive attitude;
• Strong interpersonal and communication skills, French and English both written and spoken;
• Being comfortable with debugging unfamiliar code;
• Passion for making and playing games.
Nice to have qualifications
• Experience with PBR;
• Interest for optimization;
• Experience in developing in-game tools or integrated in the game production pipeline (C++/C#).
Screening CV, premier entretien RH, test technique, entretien technique
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