Senior Game Designer (Boss) - F/M/NB

Freelance
Paris
Télétravail total
Salaire : 50K à 62K €
Début : 08 février 2026
Expérience : > 5 ans

Novaquark
Novaquark

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Le poste

Descriptif du poste

Why do we need a Senior Game Designer (Boss) ?

We are looking for a Senior Game Designer to lead the creation of high-quality, modern action-combat bosses from concept to final polish. You will own boss encounters end-to-end: defining mechanics, implementing attacks and behaviors directly in Unreal Engine 5, driving iteration, and ensuring encounters meet the project’s gameplay, technical, and quality benchmarks.

This role requires strong hands-on implementation skills, clear design thinking, and the ability to collaborate and lead within a cross-disciplinary environment.

Responsibilities

  • Own and drive boss encounters from early concept through final implementation, tuning, and polish.

  • Design and implement boss mechanics, attacks, behaviors, and phases directly in Unreal Engine 5.

  • Produce and maintain high-quality high-level and low-level design documentation for bosses and related systems.

  • Act as a design owner for assigned bosses, ensuring consistency, clarity, and alignment with the project’s combat vision.

  • Collaborate closely with programmers, animators, artists, VFX/SFX, and production to ensure designs are feasible, performant, and well-integrated.

  • Lead iteration cycles based on playtests, internal reviews, and leadership feedback.

  • Identify design risks early and proactively propose solutions.

  • Support and elevate overall boss design quality through reviews, feedback, and shared best practices.

Team Composition

  • Work within a boss-focused game design group, contributing to a cohesive and consistent boss lineup.

  • Collaborate with cross-disciplinary feature teams including gameplay programmers, animators, artists, and technical designers.

Teamwork & Leadership

  • Serve as a senior point of contact for boss-related design topics within your feature team.

  • Clearly communicate design intent, constraints, and priorities to all collaborators.

  • Review work across disciplines to ensure bosses meet gameplay, readability, and quality goals.

  • Work closely with senior game design leadership to align on vision, direction, and standards.

  • Mentor or support less experienced designers when appropriate.

Core Mandate (3 main missions)

  • Documentation: Own and maintain clear, structured, production-ready documentation that supports implementation, iteration, and long-term maintainability.

  • Implementation: Hands-on implementation in Unreal Engine 5, including boss attacks, AI behaviors, state logic, tuning, and balancing.

  • Communication & review: Drive collaboration across disciplines, lead reviews, and ensure alignment from concept to shipped-quality content.

Success Criteria (What are we expecting from you in the next months)

  • Boss designs that are mechanically deep, readable, and memorable.

  • High-quality, complete boss encounters with polished attacks and behaviors.

  • Clear, reliable documentation that enables efficient production.

  • Strong cross-team collaboration with minimal friction.

  • Consistent delivery of stable, fun, and engaging boss gameplay.

Key information


Profil recherché

Hard skills

Mandatory

  • 5+ years of professional experience as a Game Designer.

  • Strong, hands-on experience working in Unreal Engine 5.

  • Proven implementation experience with:

    • Gameplay Abilities / Blueprints

    • Behavior Trees and visual scripting

    • Animation Graphs and attack logic

  • Experience owning features or content from concept to completion.

  • Excellent documentation skills and attention to detail.

  • Strong communication skills and the ability to articulate design intent clearly

Nice to have

  • Shipped at least one AA or AAA title in a Game Design role.

  • Significant experience designing AI-driven enemies or bosses.

  • Previous leadership or feature-ownership experience.

  • Deep familiarity with melee-focused, boss-centric action games.

  • Experience working with motion capture pipelines.

  • Knowledge of Indian culture, Indian cinema/comics, and/or the Ramayana.


Déroulement des entretiens

1. First conversation (20 min) by video call with Arthur (Recruiter): To learn more about your experience, your expectations and Novaquark

2. Hiring Manager interview (1 hour) with Baptiste (Lead Game Designer): To meet your future manager and to go deeper in our current context and the position itself

3. C-level interview (1 hour) with Francisc (Design Director): To meet our Design Director to give you a bigger picture of the project and the game

Throughout the entire recruitment process, Arthur will ensure follow-up and coordination. Do not hesitate to send your portfolio in addition to your CV to showcase your creations!

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