Responsibilities: Systemic Enemy Design, Designing Enemy Archetypes, AI data entry, AI Behaviour implementation, AI Balancing
Team composition: Senior AI Designer
Team work: Design team, they will work as part of the AI feature team. They will work under Kristian Vuorinen, Combat Director.
We are looking for an experienced Senior AI designer that will take responsibility over designing, implementing and balancing a set of systemic enemies for a melee action game. The role requires understanding of what makes a fun enemy for a melee action combat loop, technical hands-on capability of implementing the AI using Unreal’s State Trees.
Design, prototype, and iterate on combat AI behaviors for enemies and creatures
Own enemy archetypes, design their combat roles, abilities, and implement behavior patterns
Work closely with the Combat Director, combat designers, and 3Cs designers to ensure strong interaction between player mechanics and enemy behavior
Design an enemy and provide a high level and low level design documents to prepare for implementation
Using Unreal State Trees, implement and iterate on the enemy AI
As part of the combat design team, proactively propose improvements to the combat loop and enemy behaviors to improve combat rhythm and player challenge
Work with other departments to take your enemy designs from prototype to final product
Key information
Type of contract: Contractor (1 year renawable) via Deel
Availability: ASAP (if available later, do not hesitate to apply!)
Location: Full remote possible (Europe only)
Few links about us
We released the first trailer: https://tinyurl.com/yd9k7fa8
Our website: https://tinyurl.com/2ae4hxuu
A short article about us: https://tinyurl.com/mr23zkkb
Good summary of our game: https://tinyurl.com/bdzxd9cc
Mandatory (if a candidate doesn’t have it in his/her background, the hiring process will not continue)
Several years of experience (4-5) working on combat AI, enemy design, or encounter design, with at least one shipped title in a similar role
Experience with behavior trees, state machines, or utility-based AI systems
Strong understanding of combat pacing, player challenge, and moment-to-moment gameplay dynamics
Ability to collaborate across departments and incorporate feedback effectively
Nice to have (if the candidate doesn’t have it, we can continue the hiring process)
Proficiency with Unreal Engine 4/5, including hands-on experience with Blueprints
Understanding of the technical implementation of AI and gameplay systems
Prior experience designing enemies or encounters for a melee combat-focused third-person action game
1. First conversation (20 min) by video call with Arthur (Recruiter): To learn more about your experience, your expectations and Novaquark
2. Hiring Manager interview (1 hour) with Kristian (Combat Director): To meet your future manager and to go deeper in our current context and the position itself
3. C-level interview (1 hour) with Francisc (Design Director): To meet our Design Director to give you a bigger picture of the project and the game
Throughout the entire recruitment process, Arthur will ensure follow-up and coordination. Do not hesitate to send your portfolio in addition to your CV to showcase your creations!
Rencontrez Nouredine, CEO
Rencontrez Chloé, Operation Manager People and content
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