Why do we need a Senior AI Gameplay Programmer ?
We’re looking for an experienced AI programmer with a strong expertise in Unreal Engine, ideally within a multiplayer context, and who’s capable of driving technical choice when given the opportunity. This person will work closely with other teams to understand their needs, contribute to architectural decisions, and develop robust, scalable solutions.
Team composition: The team has 3 members we aim for 6 members for alpha
Team work: Mostly with design, but with other GPP teams and animation team as well
Develop, optimize and maintain core gameplay features and underlying systems related to AI
Collaborate with designers, animators and FX artists to implement and fine-tune non-playable characters’ movements and actions as well as core combat systems that affect AIs.
Mentor junior programmers, fostering best practices in AI system development and real-time optimization.
Delivers at least one feature with a high level of technical quality and clear technical and user documentations
Demonstrates deep Unreal Engine expertise and actively supports the AI team by sharing knowledge and best practices
Demonstrates strong independent problem-solving skills, efficiently diagnosing and fixing complex bugs.
Key information
Type of contract: Contractor (2 years option) via Deel
Availability: ASAP (if available later, do not hesitate to apply!)
Location: Full remote possible (Europe only)
Few links about us
We released the first trailer: https://tinyurl.com/yd9k7fa8
Our website: https://tinyurl.com/2ae4hxuu
A short article about us: https://tinyurl.com/mr23zkkb
Good summary of our game: https://tinyurl.com/bdzxd9cc
Mandatory to start the hiring process:
Excellent C++ programming expertise
Proficiency in Unreal Engine, with hands-on experience in developing and shipping features
At least 5 years as a gameplay programmer, with proven experience in an AI Gameplay Programmer role.
Comfortable with profiling tools to identify and fix bottlenecks
Nice to have (not mandatory but it will be a plus!)
Experience contributing to multiplayer projects developed in Unreal Engine
Advanced knowledge of Unreal Engine’s Gameplay Ability System (GAS)
Familiarity with Satetrees
1. First conversation (20 min) by video call with Arthur (Recruiter) and Tushar (Lead Tech): To learn more about your experience, your expectations and Novaquark
2. Hiring Manager interview (1 hour) with Vincent (Lead GPP) and Julien (Associate Lead AI GPP): To meet your future manager and to go deeper in our current context
Throughout the entire recruitment process, Arthur will ensure follow-up and coordination. Do not hesitate to send your portfolio in addition to your CV to showcase your creations!
Rencontrez Nouredine, CEO
Rencontrez Chloé, Operation Manager People and content
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