Responsibilities:
Implement, and maintain high-performance gameplay AI features and underlying systems (e.g., decision making, combat moveset, navigation) that meet ambitious creative and technical requirements.
Contribute to team-level technical discussions regarding implementation methods, tools, and workflow.
Team composition: The team has 3 members we aim for 6 members for alpha, title will be: Intermediate GPP - AI
Team work: Mostly with design, but with other GPP teams and animation team as well
We’re looking for a highly capable AI programmer with proven implementation experience in Unreal Engine, ready to take ownership of significant AI features. This person will be responsible for translating high-level design concepts into robust, optimized game code.
Participate in improving our code base by following our processes (technical documentation, peer reviews, etc) and be proactively suggesting improvements.
Collaborate with designers, animators and FX artists to implement and fine-tune non-playable characters’ movements and actions as well as core combat systems that affect AIs.
Become familiar with the project and the codebase in order to be become the owner of several AI related topics.
Delivers at least one feature with a high level of technical quality and clear technical and user documentations
Demonstrates Unreal Engine expertise and actively supports the AI team by sharing knowledge and best practices
Demonstrates strong independent problem-solving skills, efficiently diagnosing and fixing bugs.
Key information
Type of contract: Contractor (2 years option) via Deel
Availability: ASAP (if available later, do not hesitate to apply!)
Location: Full remote possible (Europe only)
Few links about us
We released the first trailer: https://tinyurl.com/yd9k7fa8
Our website: https://tinyurl.com/2ae4hxuu
A short article about us: https://tinyurl.com/mr23zkkb
Good summary of our game: https://tinyurl.com/bdzxd9cc
Mandatory (if a candidate doesn’t have it in his/her background, the hiring process will not continue)
Strong C++ programming expertise
Strong competence in Unreal Engine, with hands-on experience in developing and shipping features
At least two years of experience as a gameplay programmer during which some AI topics where addressed
Nice to have (if the candidate doesn’t have it, we can continue the hiring process)
Experience contributing to multiplayer projects developed in Unreal Engine
Advanced knowledge of Unreal Engine’s Gameplay Ability System (GAS)
Familiarity with Satetrees
Experience with profiling tools to identify and fix bottlenecks
1. First conversation (20 min) by video call with Arthur (Recruiter) and Tushar (Lead Tech): To learn more about your experience, your expectations and Novaquark
2. Technical Test (sent 30min before the Technical Interview): To assess your skills
3. Technical Interview (1 hour) with Vincent (Lead GPP) and Julien (Associate Lead AI Programmer): To meet your future manager and to go deeper in our current context
Throughout the entire recruitment process, Arthur will ensure follow-up and coordination. Do not hesitate to send your portfolio in addition to your CV to showcase your creations!
Rencontrez Chloé, Operation Manager People and content
Rencontrez Nouredine, CEO