Senior Render Programmer
Who are they?
Keen Software House was founded in 2010 by Marek Rosa. Marek started as a programmer working independently on the Miner Wars games and the VRAGE engine. After some time Marek was joined by a few volunteers and a real studio was created.
They are an independent game development studio based in Prague, Czech Republic.
Their main project is the sandbox video game 𝐒𝐩𝐚𝐜𝐞 𝐄𝐧𝐠𝐢𝐧𝐞𝐞𝐫𝐬 and their 𝐢𝐧𝐡𝐨𝐮𝐬𝐞 𝐕𝐑𝐀𝐆𝐄 𝐠𝐚𝐦𝐞 𝐞𝐧𝐠𝐢𝐧𝐞. The game 𝐒𝐩𝐚𝐜𝐞 𝐄𝐧𝐠𝐢𝐧𝐞𝐞𝐫𝐬 has sold almost 5 million copies worldwide. VRAGE’s core feature is volumetricity within the environment. At this moment they are currently in the Research and development phase, exploring new features of the VRAGE engine! Their goal is to support extremely large and fully dynamic and destructible environments, including planets, large spaceships, and any other creations built by the players.
They want to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed.
If we step into the sci-fi area - as they did with Space Engineers and Miner Wars 2081 - they approach it from the hard-sci-fi angle. Every technology and every idea must be explainable using modern-era knowledge with very little extrapolation required.
KSWH is a studio with around 75 talented people working all across the world. As a company with a full remote policy they have more than 20 nationalities among themselves.
Marek Rosa, CEO
We are looking for top talent
We are searching for a highly skilled and experienced Senior Render Programmer. You could be developing state-of-the-art rendering solutions for our in-house game engine VRAGE, games such as Space Engineers or new, unannounced projects. You’ll be working as part of the Rendering team, working closely with the Art and Design teams to help them achieve the artistic vision for our games.
We are always looking for new colleagues who seek technical and artistic excellence and who like to push their limits.
Developing render for Space Engineers and/or VRAGE – optimizing, implementing new features, rendering techniques, etc.
Mentoring less experienced team members
A friendly environment without a corporate approach
Work on already very successful games
Incentive system benefits – bonuses
Modern and comfortable offices in Prague (Orangeria – https://oranzerie.cz/ ) with coffee, tea, healthy snacks, and much more!
Unlimited home office
Possibility of (fully) remote cooperation, or a relocation package
5 weeks of vacation
Unlimited sick days
Company breakfasts and other company events (BBQ, parties, workshops,…)
Dedicated time for studying
Skilled and experienced programmer (5+ years)
At least 2 shipped titles
Proficient with Windows development, C#
Excellent knowledge of rendering techniques, DirectX 12, Deferred rendering, PBR rendering, Shaders (HLSL)
Optimizing game engines
Start-to-finish development of key render technologies for a “AAA” game
Responsible, well organized, good time management
Friendly, curious, creative
Considered a plus:
University degree with a focus on computer graphics
Experience developing your own render engine
Experience in designing and maintaining desktop applications
Experience with design patterns, unit testing, UI design
Advanced math and physics knowledge
Interest in science and space research
- Testing task in C#
- 1 hour long interview HR + Team leader Jan Hloušek
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