As the founding UX/UI Designer, you will craft delightful, mobile‑first experiences that make practicing leadership skills feel as engaging as leveling up in your favorite game. You’ll collaborate closely with Product, Engineering, Cognitive Scientists, and AI Researchers to turn complex technology into intuitive, habit‑forming learning journeys.
What You’ll Do
Own the end‑to‑end design process — from discovery research and journey mapping to pixel‑perfect UI and design system governance.
Elevate mobile experiences — design responsive, accessible interfaces with simplicity as a key metric
Prototype immersive scenarios — use Figma, Protopie, or similar tools to rapidly test game‑like mechanics and conversational flows powered by LLMs.
Champion user empathy — plan and conduct user interviews, usability tests, and heuristic evaluations with enterprise managers and L&D stakeholders.
Infuse cognitive‑science principles — collaborate with learning designers to weave spacing, retrieval practice, and feedback loops into the UI.
Bring gamification to life — design progression systems, achievements, and storytelling elements that drive sustained engagement.
Collaborate in agile squads — pair with engineers to ship continuous releases; hand off assets and micro‑animations with clarity and care.
Measure & iterate — define UX/UI metrics (task success, SUS, NPS) and leverage analytics to refine designs post‑launch.
2–5 years of hands‑on experience designing mobile‑first products; a portfolio that showcases shipped mobile work is mandatory.
Bonus points for EdTech experience.
Proven passion for AI, cognitive science, and gamification—you read research papers, play with new LLM, and think about how brains learn.
Mastery of Figma (components, auto‑layout, variables), plus familiarity with motion tools
Comfortable running lean UX experiments in fast‑paced, competitive environments.
Strong communication skills; you can explain design trade‑offs to engineers, PMs, and executives alike.
Bilingual in English; additional European language(s) a plus.
Obsessed with quality and continuous improvement.
User‑centric storyteller with outstanding communication skills in English; additional European language(s) a plus.
Comfortable with ambiguity, biased toward action, and energized by green‑field challenges.
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