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Game Designer

Job summary
Permanent contract
Paris
Salary: Not specified
No remote work
Experience: > 2 years
Skills & expertise
Excel

Gameloft
Gameloft

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The position

Job description

Game Lab is a Gameloft Paris team dedicated to creating innovative gameplay and concept work. It has several tasks: devising and fleshing out concept games, testing them using iterative prototyping, developing ideation tools and methods, infusing all Gameloft development teams with creativity, and helping those teams to boost the quality of their games.

As a Game Designer at Game Lab, you will work on prototypes and new games, and will collaborate directly with the division's artists and developers.

Your mission: Creating innovative games that are in keeping with editorial requests and verifying their potential via tests under real-world conditions (KPIs).

About you: You have a passion for mobile and are unrivalled in your knowledge of our industry's game-design trends. You know about our past and have great ideas about our future. You like working in small, independent development cells to successfully complete innovative game projects, from the first step to the last. You're experienced and like doing things on your own. You're a veritable Swiss Army knife when it comes to design, and are able to oversee the vision of a project in collaboration with the other members of your team. If all this describes you, you're the perfect fit for Game Lab!

Responsibilities:

  • As Game Lab's Game Designer, your main task is to create mobile games at different stages of development. Whether it's through rapid prototyping or games that are more ambitious, you know how to establish a vision, communicate it effectively and take part in making it a reality.
  • In direct communication with the Lead game designer and Gameloft's VP Creation, you'll take part in implementing Gameloft's publishing vision. You'll be a driving force in deciding upon the subjects to tackle, and will be able to clearly communicate the results, not only to HQ managers, but also to the production teams at our international studios.
  • As a game designer grounded in production, you will be in charge of laying out game features, as well as of prototyping and balancing these features in collaboration with the other members of the team (artists and developers).
  • You will also be tasked with overseeing your projects after launch, analyzing the results, and suggesting concrete actions to improve the projects' KPIs.
  • Gameloft is home to a massive community of designers located around the world. It will be your responsibility to breathe life into it by using internal tools, in order to foster a creative dynamic at the company.

Preferred experience

  • You have a passion for mobile games and know the top-grossing titles like the back of your hand. For you, a job in mobile is your career of choice.
  • You have at least 2 years of experience in mobile production and played a role in the launch of at least a few projects belonging to different genres. You're just as comfortable during the creation phase as you are during the live-ops phase.
  • You have perfect knowledge of one or more prototyping tools and are able to independently demonstrate a gameplay mechanic or UX design.
  • You're also extremely comfortable with Excel and are experienced at balancing progression and complex game economies.
  • You've been a part of live ops on at least one of your games and are comfortable with KPI analysis and with providing appropriate recommendations.
  • You express yourself clearly in English and enjoy being part of an international, multicultural environment.
  • Asset: You've already been part of a publishing department or a prototyping cell.

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