Lead Economy & System Designer

Job summary
Permanent contract
Paris
Salary: Not specified
No remote work
Experience: > 4 years
Skills & expertise
Project management
Communication skills
Figma
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Voodoo
Voodoo

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Questions and answers about the job

The position

Job description

Voodoo is a tech company that creates mobile games and apps. With 7 billion downloads and over 150 million monthly active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta.

The company is one of the most impressive examples of hypergrowth in the ecosystem, having raised over $1B and backed by Goldman Sachs, Tencent, and GBL.

Voodoo is now a team of over 750 employees worldwide, we’re looking for talented individuals from across the globe to come and entertain the world with us.

Team

Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

With a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the largest and most successful hybrid publisher in the world.

You’ll be part of our LaunchOps team, an international team based in Paris focused on turning our highest-potential new games into worldwide hits.

We are looking for a Lead Game & Economy Designer to act as a key contributor to the game vision, feature pipeline, economy design, and monetization strategy for such games, as they move through soft launch and beyond.

  • Contribute to the creation of robust meta systems, economies, and IAP monetization for a portfolio of new games
  • Define a clear, cohesive design pipeline for several games in soft launch
  • Define & deploy best practices on economy design, tracking, balancing, and insights generation for our games, in collaboration with product and data professionals
  • Benchmark the market, deconstruct and analyze mobile games mechanics & features
  • Pitch and implement big features to the team, deconstructing them into smaller components
  • Always back up your ideas with available data points
  • Work closely with a small team of artists and developers, get involved in all aspects of game development: UI, UX, design, monetization, etc. 
  • Profile

  • At least 4 years of professional experience as a game designer or economist, and previous meaningful contribution to at least two scaled games.
  • Experience working on mobile games and f2p, experience creating economy and monetization loops, and maintaining their balancing.
  • Creative and hacker mindset, you are not afraid to rapidly test an idea.
  • Strong project management and multitasking abilities.
  • Deep collaboration mindset, including strong interpersonal and communication skills, and a positive mindset towards receiving, acting on, and giving feedback
  • Communication skills in English, both written and verbal.
  • Accountability, independence, and responsibility when given ownership over work
  • Understanding of models and tools to analyze gameplay and user behavior
  • Familiarity with Figma or similar visual collaboration software is a plus
  • Want to know more?

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