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3D Technical Artist

Permanent contract
Lyon
Salary: Not specified
Occasional remote

Virtuos France
Virtuos France

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The position

Job description

Responsibilities: 

  • Help to create art pipelines and assist for creating, processing, and maintaining assets during early stages of development. 

  • Solve challenging technical issues in the 3d asset pipeline. 

  • Implement and incorporate feedback from Art Director and other Leads into the project. 

  • Constantly adapt and learn new techniques and processes to face production constraints. 

  • Communicate with in-house and outsource teams the specific construction needs of assets for production for asset delivery. 

  • Proactively use knowledge and experience to identify and solve problems before they affect the development team. 

  • Bring innovation and resolution to technical problems and challenges throughout production. 

  • Implement new techniques that increase art quality and efficiency across disciplines. 

  • Communicate solutions to art and programming teams, ability to collaborate effectively with other team disciplines. 

  • Provide hands on support for artists and engineers in order to validate performance and art quality standards.


Preferred experience

Must-haves: 

  • Be comfortable with at least one 3D program (3DSMax, Maya, Blender). 

  • 3D modeling skills (props, weapons, characters, etc.) 

  • Knowledge of working with real-time engines like Unreal, Unity, Cry Engine etc. 

  • Understanding of video game development processes and techniques. 

  • Superb problem-solving skills, both creative and technical. 

  • Experience with source control management. 

  • Great organizational and communication skills (English). 

  • Positive attitude and an ability to receive and provide objective feedback. 

Nice to have: 

  • Knowledge of one game scripting language (Blueprint, C#, Python). 

  • Experience of VFX, Lighting or Shader development. 

  • Procedural modeling or texturing skills (Houdini or Substance Designer). 

  • 3D sculpting skills (Zbrush or Mudbox). 

  • PBR texturing. 

  • Professional experience as a technical artist with knowledge of engines and art pipelines. 

  • Knowledge of rendering budgets and other technical issues related to performance in real-time engines.

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