Responsibilities:
Help to create art pipelines and assist for creating, processing, and maintaining assets during early stages of development.
Solve challenging technical issues in the 3d asset pipeline.
Implement and incorporate feedback from Art Director and other Leads into the project.
Constantly adapt and learn new techniques and processes to face production constraints.
Communicate with in-house and outsource teams the specific construction needs of assets for production for asset delivery.
Proactively use knowledge and experience to identify and solve problems before they affect the development team.
Bring innovation and resolution to technical problems and challenges throughout production.
Implement new techniques that increase art quality and efficiency across disciplines.
Communicate solutions to art and programming teams, ability to collaborate effectively with other team disciplines.
Provide hands on support for artists and engineers in order to validate performance and art quality standards.
Must-haves:
Be comfortable with at least one 3D program (3DSMax, Maya, Blender).
3D modeling skills (props, weapons, characters, etc.)
Knowledge of working with real-time engines like Unreal, Unity, Cry Engine etc.
Understanding of video game development processes and techniques.
Superb problem-solving skills, both creative and technical.
Experience with source control management.
Great organizational and communication skills (English).
Positive attitude and an ability to receive and provide objective feedback.
Nice to have:
Knowledge of one game scripting language (Blueprint, C#, Python).
Experience of VFX, Lighting or Shader development.
Procedural modeling or texturing skills (Houdini or Substance Designer).
3D sculpting skills (Zbrush or Mudbox).
PBR texturing.
Professional experience as a technical artist with knowledge of engines and art pipelines.
Knowledge of rendering budgets and other technical issues related to performance in real-time engines.