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Level Designer

Permanent contract
Montreal
Salary: Not specified
No remote work

Novaquark
Novaquark

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Job description

Novaquark currently develops Dual Universe, an ambitious and continuous single-shard sandbox MMORPG. Taking place in a vast Sci-Fi universe, the game focuses on emergent gameplay with player-driven in-game economy, politics, trade, and warfare. Players can freely modify the voxel-based universe by creating structures, spaceships, or giant orbital stations, giving birth to empires and civilizations. The company developed several proprietary technologies like its innovative Continuous Single-Shard Cluster (CSSC) server solution, as well as a state-of-the-art voxel engine and procedural generation tools. Dual Universe successfully ran the 3rd largest worldwide Kickstarter campaign for a video game in 2016.
Formed by veterans from Sony, Apple, Aldebaran Robotics and more, Novaquark is recruiting the best talents to help make Dual Universe a reality.

Under the responsibility of the Production Manager, you will create the buildings and geography using Dual Universe’s in-game and other tools. You will work with the Game Design team and Art team to create a deep and exciting experience for the players.

• Designing and building layouts of constructs (bases, spaceships, planets) with the in-game editor
• Populating and debugging constructs on planets and moons
• Designing and integrating tutorial missions and quests that support the lore of the game
• Scripting for missions and construcs (add logic for interactive elements in buildings and spaceships)
• Assisting the leads and marketing team to create content to test and showcase the game
• Authoring of biomes to create procedural planets, moons and asteroids
• Improve and implement the user experience and the on-boarding of players
• Using and improving the tools that are provided to the players.


Preferred experience

• University or college diploma in game design, or equivalent training
• Or a demonstratable excellence in a construction game (i.e. Minecraft, Space Engineers, Kerbal, Factorio, etc)
• 2 to 5 years as a Level Designer in a development environment.
• Good knowledge in systemic design;
• Experience using industry standard level editing tools, editors and pipelines;
• Ability to multitask;
• Artistic background (Art Degree, work experience) a plus
• Bilingual (French and English) an asset
• Passion for Science Fiction a boon.

If you are interested, please send us your CV at: jobs@novaquark.com

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