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Render Programmer

Permanent contract
Salary: Not specified
Fully-remote
Experience: > 5 years
Education: No Diploma

Keen Software House
Keen Software House

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The position

Job description

We are looking for top talent

We are searching for a highly skilled and experienced Render Programmer. You could be developing state-of-the-art rendering solutions for our in-house game engine VRAGE, games such as Space Engineers or new, unannounced projects. You’ll be working as part of the Rendering team, working closely with the Art and Design teams to help them achieve the artistic vision for our games.

We are always looking for new colleagues who seek technical and artistic excellence and who like to push their limits.

Responsibilities:

Developing render for Space Engineers and/or VRAGE – optimizing, implementing new features, rendering techniques, etc. Mentoring less experienced team members

We Offer:

International team A friendly environment without a corporate approach Work on already very successful games Incentive system benefits – bonuses Modern and comfortable offices in Prague (Orangeria – https://oranzerie.cz/ ) with coffee, tea, healthy snacks, and much more! Unlimited home office Possibility of (fully) remote cooperation, or a relocation package 5 weeks of vacation Unlimited sick days Company breakfasts and other company events (BBQ, parties, workshops,…) Dedicated time for studying


Preferred experience

Requirements:

Skilled and experienced programmer (5+ years)
At least 2 shipped titles
Proficient with​ Windows development​, C#
Excellent knowledge of rendering techniques, DirectX 12, Deferred rendering​, PBR rendering​, Shaders (HLSL)
Optimizing game engines
Start-to-finish development of key render technologies for a “AAA” game
Intermediate English
Responsible, well organized, good time management
Friendly, curious, creative

Considered a plus:
University degree with a focus on computer graphics
Experience developing your own render engine
Experience in designing and maintaining desktop applications
Experience with design patterns, unit testing, UI design
Advanced math and physics knowledge
Interest in science and space research
Avid gamer


Recruitment process

  1. Testing task in C#
  2. 1 hour long interview HR + Team leader Jan Hloušek
  3. Offer

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