Darewise Entertainment
Lead Engine Programmer
- Permanent contract
- Paris, Barcelone, London
- Education: Master's Degree
- Experience: > 7 years
The job
Lead Engine Programmer
- Permanent contract
- Paris, Barcelone, London
- Education: Master's Degree
- Experience: > 7 years
Who are they?
Darewise Entertainment, a subsidiary of Animoca Brands, is a game studio founded by veterans of the AAA games industry that is currently developing the play-and-earn sci-fi MMO ”Life Beyond”.
The core team includes Benjamin Charbit (game director Assassin’s Creed IV: Black Flag), Marc Albinet (game director of Assassin’s Creed Unity and Dying Light 2), Christian Bravery (art director of Black & White and the Fable series), Samuel Kahn (tech lead for Ubisoft’s Snowdrop Engine and Crytek’s Cryengine) and Vincent Marty (head of marketing Ubisoft EMEA and VP at ESL Gaming).
Together they lead a multicultural team with offices in Paris, Barcelona, and London, composed of passionate people whose collective mission is to pioneer the next generation of high-quality online multiplayer games. Darewise strongly believes in the positive power of online video games to create meaningful, interactive, and social experiences.
Life Beyond is a gaming metaverse where players embark on a journey to build a new civilization on planet Dolos. In this sci-fi world, powered by NFTs and a player-driven tokenized economy, players-citizens can decide who they want to become and the role they want to play in Life Beyond’s complex and many-layered society.
Meet Benjamin, CEO
Meet Whitney, Junior programmer
Meet Samuel, Technical Director
Job description
At Darewise, we’ve got an incredibly exciting roadmap ahead of us, and to deliver on our objectives, we will grow our team significantly, and continue our approach to hire “best in class” technical, creative and operational talent, who are also excellent people and a pleasure to work with.
Darewise is looking for a talented Lead Engine Programmer for our upcoming open-world MMO game, Life Beyond.
As a Lead Engine Programmer, you will work with Unreal Engine to help bring our game to life. You will support gameplay programmers by extending features and improving performance. You will empower designers and artists by creating tools and by supporting them in their creative process.
** Please note that this position can be hybrid-remote in either Paris, or our new hub sites in Barcelona and London.**
Responsibilities:
Manage the Tech & Tools team: Planning, Technical Mentorship, Career development and Guidance
Define the architecture and technical direction of the Tech & Tools code in close collaboration with the CTO
Design and enforce good programming practice and high quality standards, through both human and automated processes
Ensure the performance and stability of the game as well as the speed of iteration of the production toolchain from the editor, to the continuous interaction and release processes
Stay close to the code by implementing yourself features in every part of the technology stack
You give us your skills, dedication and enthusiasm, and here’s what you get back:
A competitive salary (based on experience) + discretionary part of the 20% profit shared with all employees
35 days off per year
Flexible working hours without time tracking - we trust you to deliver on your work commitments
Choose where you wish to live! The company has hubs in Barcelona, Paris, London and support hybrid work
Visit your co-workers in other countries (€500/year)
50% coverage of the cost of your public transport card
Choose your own hardware - we want you to be comfortable and efficient
Preferred experience
Tech and Tools programming experience according to your skill level (For Junior applicants: 1+ year of professional experience or significant experience in hobby projects. Junior positions are on-site in Paris only.)
Very strong C++ skills with excellent software architecture and low level knowledge
Knowledge of C#, Python, Windows and Linux programming
Concern and sensibility for performance, memory usage and network bandwidth
Appetite for learning and staying ahead of the curve by keeping in touch with cutting edge techniques
Strong communication skills in english, comfortable working with non-technical people and remote teams
Passion for making games, self-motivation, driven to creatively solve problems, interest and willingness to participate in all the aspects of game development
ALSO NICE TO HAVE
Experience with Unreal Engine 4
Experience building tools with graphical user interfaces
Experience with client/server architecture and multiplayer games
Cross-platform experience: PC, Linux, Consoles…
Personal interest in MMO games and virtual worlds
Recruitment process
Our recruitment process consists of a preliminary application screening, HR Interview, Lead Interview, and Executive Interview, and may include a competency test or case study. In special cases, exceptions or modifications can be made.
Note: Though our office is located in Paris, English is our official office language. As such, we request for all applications to be submitted in English; non-English applications will not be considered.
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