As a Level Designer, you’ll work closely with our game design, art, and production teams to craft engaging, well-balanced levels that keep players coming back.
Your responsibilities:
Design and prototype levels that fit our casual gameplay style
Integrate and fine-tune levels in-engine
Collaborate with game designers to evolve core mechanics
Help define tools and pipelines for level creation
Bring ideas to improve player experience and game flow
A full-time remote position, — no micromanagement, just trust and collaboration
The opportunity to grow with us, from early-stage to ambitious launch
A kind, creative, and committed team, where everyone’s voice matters
Quarterly team meetups in Paris (and maybe one day… somewhere warmer 🌴)
Real respect for work-life balance (no crunch, no late nights — we mean it)
2-3 years of experience as a Level Designer in mobile match 3 games.
Strong sense of game feel, pacing, and player progression
Comfortable with Unity or similar level design tools
A collaborative, curious mindset
A sensitivity to diversity, inclusivity, and pop culture is a big plus 💖
Interview process
We’re keeping things simple and human. If there’s a good fit, you’ll first have a casual chat with someone from the team. From there, we’ll tailor the next steps together — no tests unless relevant, no endless loops.
Tyto společnosti rovněž nabírají pracovníky na pozici "{profese}".
Nantes · Paris