Mid Animation Programmer - F/M/NB

Job summary
Freelance
Paris
Fully-remote
Salary: €50K to 62K
Starting date: January 04, 2026
Experience: > 4 years
Skills & expertise
Collaboration and teamwork
Mechanical skills
Problem-solving skills
C++
Few
+1

Novaquark
Novaquark

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Questions and answers about the job

The position

Job description

  • Responsibilities: Development of animation logic systems

  • Team composition: 4 people total - 1 Associate Lead, 1 Senior, 2 Intermediate

  • Team work: Animation, Game Design, and Gameplay Programming

Please write it in a narrative way like you are explaining to me from here:

We are looking for an Unreal Engine Animation Programmer to help with designing, developping and maintaining systems governing the animation logic of the characters in Age of Bharat, both in C++ code and in Unreal Engine Blueprints. As part of a 4-person team, you will work closely with animation, design, and other programming teams to answer the needs in responsive and modular animation systems accross all departments.

Core Mandate (3 main missions)

  • Design and Develop Animation systems that answer specific needs from the departments, and integrate them in the framework of a character animation suite;

  • Debug issues related to animation integration, maintain systems through the evolutions of the project, and assist other teams with questions related to animation programming;

  • Keep up to date with the latest technology from Unreal Engine and beyond, and make suggestions for improvements in the animation pipeline;

Success Criteria (What are we expecting from you in the next months)

  • Functional and robust animation systems are designed in response to needs, and are properly implemented in the existing frameworks;

  • Participation in the review process of code, both giving and receiving feedbacks;

  • System design ideas are drafted from the conversation with other departments and their identified needs;

  • Issues arising from animation systems are identifed, tracked, and fixed

Key information


Preferred experience

Hard skills

  • Mandatory (if a candidate doesn’t have it in his/her background, the hiring process will not continue)

    • C++ Proficiency

    • Experience with Unreal Engine’s Animation Blueprints and other animation systems

    • Experience collaborating across multidisciplinary teams

    • Strong problem-solving skills and autonomy

  • Nice to have (if the candidate doesn’t have it, we can continue the hiring process)

    • Experience with steps of the animation pipeline outside Unreal Engine (Maya, asset export…)

Recruitment process

1. First conversation (20 min) by video call with Arthur (Recruiter) and Tushar (Lead Tech): To learn more about your experience, your expectations and Novaquark

2. Technical Test (sent 30min before the Technical Interview): To assess your skills

3. Technical Interview (1 hour) with Vincent (Lead GPP) and Jean-Raphaël (Associate Lead Animation Programmer): To meet your future manager and to go deeper in our current context

Throughout the entire recruitment process, Arthur will ensure follow-up and coordination. Do not hesitate to send your portfolio in addition to your CV to showcase your creations!

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