Are you passionate about the art of visual effects and possess a keen eye for creating stunning and immersive effects that enhance the gaming experience?
Do you have a strong background in VFX creation using industry-standard software such as Unreal Engine 5?
Do you excel in crafting a wide range of visual effects, from spellbinding magical spells to explosive combat sequences, and can adapt your skills to fit various artistic styles and game genres?
Why do we need a Senior VFX Artist?
Today we are working on the development of three games (from A to AAA, in multiple genres from driving to action adventure) each offering diverse and dynamic gameplay experiences (you’ll be focusing on a driving project). In these projects, the creation of captivating and realistic visual effects will play a pivotal role in defining the overall visual aesthetics and immersion of our games.
The team (10 to 15 people in total) is composed of graphic designers, tech artists, animators, programmers as well as people more specialized in Level Design and Game Design. You will work in correlation with all these people.
All supervised by Jérémie (Artistic Director) and Eric (Lead 3D Art), your future manager.
Eric, Lead 3D Art, started in publishing by illustrating book covers (like Philip K. Dick) and collaborated with authors like Gerard Klein. He then evolved in the video game industry, working for companies such as Quantic Dream, Ubisoft, and EA, and contributing to games like The Nomad Soul and The Sims. With experience in various graphic positions, Eric can synthesize the needs of a graphic team while managing production constraints and maintaining a work environment based on sharing and respect.
Jérémie, Artistic Director, has over 15 years of experience in video games in Montreal, having been Associate Artistic Director and Senior Concept Artist on franchises like Dead by Daylight and Star Citizen. He specializes in defining a clear and effective artistic vision through artistic direction documents and is attentive to details to provide you with all the tools and resources necessary to achieve the production teams’ objectives.
Permanent contract (Freelance is ok too!)
Availability: January 2024
Location: Paris or Montreal
Compensation and Benefits (France):
💸 36k€ to 44k€ (+ depending on profile)
🌍 Full remote possible
🏖️ 25 paid holidays + 12 RTT
🍴 Lunch vouchers via Swile
🩺 Health insurance via Alan, 100% covered
Compensation and Benefits (Canada):
💸 80k$ to 100k$ (+ depending on profile)
🌍 Full remote possible
🏖️ 20 paid holidays
🩺 Premium health insurance
💰 Opening of a retirement savings account after the probationary period
You will craft mesmerizing visual effects, from enchanting magical spells to explosive combat sequences, elevating the gaming experience to new heights.
You must excel in Unreal Engine 5, ensuring your visual effects are not only visually stunning but also seamlessly integrated into the game world.
You will play a pivotal role in optimizing draw calls, utilizing techniques such as texture atlas creation, to enhance performance without compromising visual quality.
Participating in workflow enhancement initiatives, including asset development and automation tools, will be a key aspect of your role.
Collaboration with terrain and voxel programmers will ensure a harmonious blend of VFX and the game environment.
Sharing your wealth of expertise and knowledge with the Art team will elevate the overall quality of our visual effects, setting new industry standards.
For players, your impact will be transformative, immersing them in a world filled with captivating and lifelike visual effects that enhance their gaming experience.
For the game, your contribution will be indispensable, establishing its credibility, realism, and optimal resource utilization.
For internal teams, your influence will shape and enrich the visual elements of our games, fostering a culture of creativity, innovation, and excellence within our Art team.
First exchange (20 min) by phone with Arthur (Recruiter): To learn more about your experience, your interests, and to discuss the job and Novaquark
Technical/Manager interview (45 min) via video call with Eric (Lead 3D): To assess your art skills and meet your future manager who will present the job in more detail.
(Optional) Final Interview (30 to 45 min) via video with Jérémie (Art Director): If necessary, this last conversation will offer insights into Novaquark’s long-term artistic vision by directly speaking with our Art Director.
Throughout the entire recruitment process, Arthur will ensure follow-up and coordination. Do not hesitate to send your portfolio in addition to your CV to showcase your creations!
Rencontrez Guillaume, CTO
Rencontrez Nouredine, CEO
Tyto společnosti rovněž nabírají pracovníky na pozici "{profese}".