Keen Software House

Keen Software House

  • Year of Founding

    2010
  • Employees

    75

Independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions.

We want to help foster an interest in space exploration, physics, history, and all STEM fields.

We believe that one of the strongest forces in the universe is the “need to create”

Private owned company with no investors, Marek is the only owner!

Presentation

Keen Software House was founded in 2010 by Marek Rosa. Marek started as a programmer working independently on the Miner Wars games and the VRAGE engine. After some time Marek was joined by a few volunteers and a real studio was created.

They are an independent game development studio based in Prague, Czech Republic. Their main project is the sandbox video game 𝐒𝐩𝐚𝐜𝐞 𝐄𝐧𝐠𝐢𝐧𝐞𝐞𝐫𝐬 and their 𝐢𝐧𝐡𝐨𝐮𝐬𝐞 𝐕𝐑𝐀𝐆𝐄 𝐠𝐚𝐦𝐞 𝐞𝐧𝐠𝐢𝐧𝐞. The game 𝐒𝐩𝐚𝐜𝐞 𝐄𝐧𝐠𝐢𝐧𝐞𝐞𝐫𝐬 has sold more than 4 million copies worldwide. VRAGE’s core feature is volumetricity within the environment. At this moment they are currently in the Research and development phase, exploring new features of the VRAGE engine! Their goal is to support extremely large and fully dynamic and destructible environments, including planets, large spaceships, and any other creations built by the players.

They want to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed. If we step into the sci-fi area - as they did with Space Engineers and Miner Wars 2081 - they approach it from the hard-sci-fi angle. Every technology and every idea must be explainable using modern-era knowledge with very little extrapolation required.

KSWH is a studio with around 75 talented people working all across the world. As a company with a full remote policy they have more than 20 nationalities among themselves.

What they are looking for

We believe that one of the strongest forces in the universe is the “need to create” and so we are looking mostly for those, who share this need with us.

We’re mostly looking for people with experience in the game industry - Programmers, Artists, Game designers and testers.

Our company culture is defined by goals, rather than standards. We believe that there is always room for improvement and innovation. Adapting our goals and striving for improvement, rather than complacency and merely meeting some standard is at the core of our values.

Strive to establish a positive company culture and ensure our teams understand why our company culture plays a huge role in our success. We want to earn the loyalty of our community and continue to grow that community. Our community can help serve as a guide to our future direction. Every team member can take action to strengthen us, as a company, and ensure we deliver only our best. Provide people with good working conditions. This includes our intern policy, equal opportunity, advanced education and personal development, flexibility, participation in external activities, and more.

Good to know

We are a group of very curious people who share hobbies and interests, not just in the area of AI, science, and video games, but in a broad range of pursuits like mountain climbing, drones, or Roman architecture.

Other things that might interests you:

  • Company breakfasts and snacks.
  • On-site gym and private garden.
  • Office which looks like home.
  • Team-buildings and parties.
  • Private Chef Ceejay making us delicious lunch everyday.
  • Private Psychologist and life coach Misa, ready to help you handle any challenges you may have.

Our motto:

  • We’re getting it done.
  • Work hard & work smart.
  • Reality is the best game-designer.
  • We design games that we want to play.
  • Create a masterpiece.

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