As we push toward the finish line, we need a seasoned Senior Platform Programmer to act as our console guardian. Your primary mission is to maintain and test our console builds, ensuring they don’t just run, but thrive on next-gen hardware. You will be the point person for identifying platform-specific bottlenecks, upgrading SDKs, and guiding our QA team through the rigorous certification process. Beyond maintenance, you’ll empower the rest of the studio by providing the tools and optimizations necessary to meet strict shipping requirements.
You will be joining the 3-person Unreal Team which, together with the Animation Programming and Rendeirng teams, form the Engine feature team, working alongside our engine/animation and rendering specialists.
You will be the bridge between the Tech and QA departments, while providing cross-functional support to Art and Design to ensure their content fits within console constraints.
We are looking for a platform specialist who lives and breathes console architecture—someone who can dive deep into a crash dump one hour and mentor the team on Xbox/PS5 certification standards the next.
Build Integrity & Stability: Ensure on a daily basis that game builds are functional, optimized, and running correctly across all targeted consoles.
Platform Troubleshooting: Provide expert support for any console-specific issues, acting as the final line of defense for platform-related crashes or bugs.
Optimization & Knowledge Sharing: Develop console-specific optimizations (CPU/GPU/IO) and proactively spread platform knowledge across the studio to prevent technical debt.
Certification Readiness: Successfully guide the project through the Game Pass certification process with minimal friction.
Infrastructure Modernization: Successfully update the project to the latest SDK versions and integrate the console build process into our CI/CD pipeline.
Stability & Testing: Achieve a significant reduction in platform-specific crashes and implement a suite of console-specific automated tests.
Key information
Accepting permanent staff and freelance candidates
Availability: ASAP (if available later, do not hesitate to apply!)
Location: Full remote possible (Europe only)
Compensation and Benefits:
We partner with Deel to facilitate hiring globally, ensuring compliance with local labor laws and providing tailored benefits for each country. This collaboration allows us to offer competitive packages and seamless onboarding for our international team members, enhancing their employment experience no matter where they are located.
Few links about us
We released the first trailer: https://tinyurl.com/yd9k7fa8
Our website: https://tinyurl.com/2ae4hxuu
A short article about us: https://tinyurl.com/mr23zkkb
Good summary of our game: https://tinyurl.com/bdzxd9cc
Mandatory
Next-Gen Shipping Experience: Must have shipped at least two titles on Xbox Series S/X and PS5.
Unreal Engine & Console Deployment: Expert-level experience building for consoles, installing packages, and managing dev binaries within the Unreal Engine ecosystem.
Debugging & Profiling: High proficiency with console-specific debugging and profiling tools to analyze CPU, GPU, Memory, and IO performance.
Certification Expertise: Broad knowledge of Sony/Microsoft certification requirements to anticipate hurdles before they reach the submission phase.
SDK Integration: Deep understanding of how Unreal Engine interfaces with console SDKs.
Nice to have
Low-Level API Knowledge: Familiarity with console SDK internals, including Graphics APIs and File System APIs.
Network & Social: Knowledge of high-level network features, social APIs, and platform-specific services.
Advanced Optimization: Experience with Graphics and Compute queue optimizations to squeeze every frame out of the hardware.
1. First conversation (20 min) by video call with Arthur (Recruiter) and Tushar (Lead Tech): To learn more about your experience, your expectations and Tara Gaming/Novaquark
2. Technical screening interview (30min) with Tushar (Lead Tech) & David (Associate Lead Engine Programmer): To assess your technical skills before technical interview
3. Technical interview (1h30) with George (Lead Engine Programmer) & David (Associate Lead Engine Programmer): Technical test sent 30min before the Technical interview (Q&A document, no coding test) and Technical interview (1h) to meet your future manager and to go deeper in our current context
Throughout the entire recruitment process, Arthur will ensure follow-up and coordination. Do not hesitate to send your portfolio in addition to your CV to showcase your creations!
Rencontrez Nouredine, CEO
Rencontrez Chloé, Operation Manager People and content