Your Mission
Design and implement stunning visual effects (VFX) and shaders that enhance the gameplay experience.
Set up and maintain best technical practices for the art pipeline (asset integration, optimization, tools).
Work closely with artists and developers to ensure assets are optimized and consistent across the game.
Push Unity’s rendering and particle systems to create eye-catching, performant visuals tailored for mobile devices.
Establish guidelines and tools to streamline the art production workflow.
What we’re Looking For:
Strong expertise with Unity (URP, Shader Graph, Particle System, VFX Graph).
Ability to craft optimized shaders and performant VFX for mobile.
Experience in mobile game optimization (batching, texture atlases, compression, GPU/CPU profiling).
Solid artistic sense: color, composition, and feedback clarity in casual/cartoony styles.
Strong problem-solving skills and the ability to work between art and engineering teams.
Fluent in English (spoken and written).
Excellent collaboration and communication skills**: you’ll act as the bridge between art and engineering, ensuring that creative ideas are translated into performant technical solutions.**
Nice to Have :
Prior experience on published casual or Match-3 games.
Knowledge of Unity’s animation systems (Animator, Timeline, DOTween).
Skills in C# for tool creation and automation.
Familiarity with Spine, Houdini, or other VFX/animation tools.
If you’re a tech-savvy artist with a passion for mobile games, we’d love to hear from you!
Send us your portfolio + resume and let’s create something amazing together.