We are looking for the next great Associate Art Director (Level Art), He/She will acts as a direct extension of the Art Director for all matters related to the visual direction of levels and environments. He/She ensures artistic consistency, visual quality, and the proper application of the approved art direction across environment production, while supporting Level Artists for our next AAA Dark fantasy game. The candidate we need to show a strong portfolio showing visual range, style application, and quality across game art disciplines
Responsibilities
Help define and uphold the artistic vision and visual style across environments and levels in conjunction with (characters,, props, VFX) under senior art leadership.
Contribute to creation and maintenance of style guides, reference materials, and documentation that communicate the art direction to artists.
Define and maintain AAA quality standards for Level Art
Act as a creative problem solver without challenging the validated vision
Provide constructive reviews and art feedback to artists to align work with the vision.
Assist with scheduling art milestones, tracking deliverables and escalating risks related to art quality or pipeline issues.
Participate in cross-functional reviews (design, engineering, production) to advocate for artistic quality.
Team composition: Lead + Level artists + environment concept artists
Team work: Work closely with Concept, Environment, Character, Technical Art and Animation teams to ensure art quality and stylistic consistency.
Ensure the consistent application of the approved art direction
Provide senior-level expertise with immediate impact
Support and structure Level Art teams over a limited timeframe
Produce standards, guidelines, moodboards and ref that remain usable after the contract ends
Translate the existing art direction (concept art) into clear, actionable rules
Quickly identify and correct quality gaps
Propose artistic solutions adapted to production constraints
Does not challenge the approved vision, but ensures its clarity and consistency
Integrate quickly into existing pipelines
Identify artistic and technical friction points
Help secure Level Art deliverables
Provide clarity in partially defined production contexts
Key information
Type of contract: Full time permanent position
Availability: ASAP (if available later, do not hesitate to apply!)
Location: Full remote possible (Europe only)
Compensation and Benefits:
We partner with Deel to facilitate hiring globally, ensuring compliance with local labor laws and providing tailored benefits for each country. This collaboration allows us to offer competitive packages and seamless onboarding for our international team members, enhancing their employment experience no matter where they are located.
Few links about us
We released the first trailer: https://tinyurl.com/yd9k7fa8
Our website: https://tinyurl.com/2ae4hxuu
A short article about us: https://tinyurl.com/mr23zkkb
Good summary of our game: https://tinyurl.com/bdzxd9cc
Mandatory (if a candidate doesn’t have it in his/her background, the hiring process will not continue)
Unreal Engine experience (the more the better)
Prior work on 3D environment models. Props, architecture, nature does not matter.
Nice to have (if the candidate doesn’t have it, we can continue the hiring process)
Prior Level Design experience or
Coding experience in C++ and Python, both would be great, C++ is prio
1. First conversation (20 min) by video call with Arthur (Recruiter): To learn more about your experience, your expectations and Novaquark
2. Hiring Manager interview (1 hour) with Jérémie (Art Director) To meet your future manager and to go deeper in our current context and the position itself
Throughout the entire recruitment process, Arthur will ensure follow-up and coordination. Do not hesitate to send your portfolio in addition to your CV to showcase your creations!
Rencontrez Nouredine, CEO
Rencontrez Chloé, Operation Manager People and content