Responsibilities: The Mid Foliage Artist respects and applies the art direction, provides timing guidelines, and verifies the required quality level for the Foliage. They ensure the Foliage are functional in game and liaise with other departments associated with the foliage team.
Team composition: 2 people (include the new mid foliage Artist)
Team work: With which team you will work mainly ? The Mid Foliage Artist will work with the (Senior Foliage Artist , Lead art 3D ,Art Director, Concept Artist, Character Artist, Narrative Designer, Game Designer, Tech Artist, Animation Team, Producer)
We are looking for a Mid Foliage Artist with experience (2-3 years) working on several completed games, strong knowledge of Unreal Engine (preferably version 5.0), SpeedTree, 3D skills (Blender is a plus), Zbrush, Substance Painter experience.
Houdini is a plus.
The the ability to listen and develop team members. The role requires collaboration with other departments involved in foliage integration.
Apply and enforce the design guidelines on all foliage, ensuring visual consistency and the required quality.
Make good modeling and textures. With the using of Speedtree and Zbrush
Ensure that the integration of the foliage into the engine works seamlessly with the tech and gameplay Team.
High visual quality of the foliage, ensuring they are perfectly playable and integrated into the game.
Respect for the art direction
Respect for given production deadlines.
Good communication with the team and other departments.
Key information
Type of contract: Contractor (6 months)
Availability: ASAP (if available later, do not hesitate to apply!)
Location: Full remote possible (Europe only)
Compensation and Benefits:
We partner with Deel to facilitate hiring globally, ensuring compliance with local labor laws and providing tailored benefits for each country. This collaboration allows us to offer competitive packages and seamless onboarding for our international team members, enhancing their employment experience no matter where they are located.
Few links about us
We released the first trailer: https://tinyurl.com/yd9k7fa8
Our website: https://tinyurl.com/2ae4hxuu
A short article about us: https://tinyurl.com/mr23zkkb
Good summary of our game: https://tinyurl.com/bdzxd9cc
Mandatory (if a candidate doesn’t have it in his/her background, the hiring process will not continue)
Knowledge of the Unreal Engine and the video game production pipeline.
At least 2 years of experience in the video game industry.
Knowledge of the SpeedTree pipeline. Zbrush or sculpting on Blender.
Must be able to learn Blender if they don’t already know it natively.
Must be able to learn Houdini if they don’t already know it natively.
Nice to have (if the candidate doesn’t have it, we can continue the hiring process)
Knowledge of Blender.
Knowledge of Nanite and Lumen.
Knowledge of Houdini
1. First conversation (20 min) by video call with Arthur (Recruiter): To learn more about your experience, your expectations and Novaquark
2. Hiring Manager interview (1 hour) with Emrah (Senior Foliage Artist) and Eric (Lead 3D Artist) To meet your future manager and to go deeper in our current context and the position itself
3. Technical Test (1 week) To assess your technical skills
Throughout the entire recruitment process, Arthur will ensure follow-up and coordination. Do not hesitate to send your portfolio in addition to your CV to showcase your creations!
Rencontrez Nouredine, CEO
Rencontrez Chloé, Operation Manager People and content