Economy Designer

Job summary
Permanent contract
Paris
Salary: Not specified
A few days at home
Skills & expertise
Communication skills

TapNation
TapNation

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Questions and answers about the job

The position

Job description

  • Design and map out game progression from a systems and monetization perspective

  • Take full ownership of game monetization, manage pricing of virtual goods, balance game systems, and balance incentivized and purchased items in the game economy context

  • Take responsibility for the quality of game systems. Analyze content from our current games to design and drive meaningful changes or improvements to economy design and monetization concepts

  • Provide clear system and economy documentation, diagrams, calculation models, analyses, wireframes, and/or prototypes

  • Work closely with game designers to match desired player behavior, systems, and creative game design for maximum effect

  • Analyze target game genres’ game economies


Preferred experience

  • At least 3 years of proven successful work experience in game system design, balancing, pacing & monetization strategies for F2P games

  • A completed university degree in economics, mathematics, computer engineering, computer science, or similar

  • Highly analytical, skilled at building models and tools to simulate and analyze the game economy and player behavior

  • Very good econometrics skills, able to model problems into quantitative systems, and draw qualitative conclusions out of quantitative data

  • Statistical knowledge, able to formulate ratios and indexes specific to each game, identifying specific weaknesses and strengths in its economy design

  • High ability to understand player motivations and merge them with business needs

  • Excellent communication, interpersonal, and organizational skills

  • Fluency in English is required

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