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Technical Artist / Technical Director / Pipeline Developer

Zmluva na dobu neurčitú
Paris
Plat: Neuvedené
Niekoľko dní doma
skúsenosti: > 2 roky

Nfinite
Nfinite

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Pozícia

Popis pracovnej ponuky

You will be a major player in the development and maintenance of our cloud based 3D content production pipeline.

Your perimeter of action will be rich and diversified. You will interact, along with the other members of the 3D team, on various themes :

  • 3D modeling, UV mapping
  • surfacing, lighting, rendering
  • set dressing
  • quality check
  • asset management
  • async workflows, tasks automation

Passionate and curious, you have a good knowledge of the different 3D production workflows. You will take part in the industrialization of the existing techniques and will establish new processes.

You have an artistic sensitivity and also an analytical mind, allowing you to understand the needs of the CG artists, while building elegant and robust technical solutions.

You day-to-day work will combine :

  • software development: tools, scripts and interfaces
  • pipeline design and architecture, technical documentation
  • support the production teams and lead change towards adoption of new methods

Preferované skúsenosti

Required skills for an asset-workflow oriented profile

  • Experience with 3ds Max (as a DCC and its MAXScript API)
  • Experience on 3D modeling workflow (real-time / offline renderer)
  • Experience on PBR shading/lighting workflow
  • Proficient with python scripting language
  • Knowledge of Substance Designer
  • Knowledge of V-Ray / Corona

Required skills for a pipeline oriented profile

  • Relevant Experience with a 3D tool and its API
  • Proficient with python scripting language
  • Relevant experience on content creation pipeline (asset management, automation platform, shotgun, render farm, …)

Preferred Qualifications

  • Experience with Blender and its API
  • Experience with Unity Development Platform
  • Experience with Houdini
  • Knowledge of photogrammetry / scanning techniques
  • Experience with web/AR oriented 3D formats (glTF, USDZ)

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