Novaquark
Lead 3D Artist - new project
- CDI
- Paris, Montréal
- Éducation : Non spécifié
- Expérience : Non spécifié
Le poste
Lead 3D Artist - new project
- CDI
- Paris, Montréal
- Éducation : Non spécifié
- Expérience : Non spécifié
Who are they?
Novaquark, the Metaverse Company, is dedicated to bringing people from across the globe together to breathe life into worlds of their own making. They don’t just dream about the metaverse, they build it. One voxel at a time.
THEY ARE THE VOXEL EXPERTS. Their unique voxel expertise and technology are incredibly innovative, appealing to a wide audience and suitable for an array of projects.
Their first game, Dual Universe, grandly showcases the power of voxels. An ambitious, continuous single-shard sandbox MMORPG taking place in a vast, untamed galaxy, Dual Universe focuses on emergent gameplay with a player-driven in-game economy, politics, trade, and warfare. Players are empowered to let their wildest imaginings soar to create stunning buildings and contraptions, fully-functioning vehicles of every shape and size, and awe-inspiring pieces of art without the need to be a professional designer. And we’re just getting started!
Rencontrez Cyrille, Creative Director
Rencontrez Nouredine Abboud, CEO
Rencontrez Guillaume, Technical Director
Job description
We are looking for a Lead 3D Artist to take ownership of the 3D art production of the company.
The responsibilities will be to:
- Defining the game art style while respecting the initial creative direction.
- Define what needs to be produced in collaboration with the Production and the Design teams.
- Guide the Art Team to produce in time and in quality the defined scope.
- Produce hands on work (build and integrate 3D art assets).
- Work with the Tech Team to drive the development of the art pipeline of our in-house technology.
- Work with the Production team to manage the collaboration with outsourcing partners.
- Monitoring and approving work done by the graphics team so that the elements produced respect the vision of the game and meet quality standards.
- Creating benchmark to define the expected level of graphical quality in the game in collaboration with the lead game designer and the lead level designer (technical limitations, scales, narrative content, compositions, gameplay).
- Monitoring the integration of graphical data in the engine with the programmers and the Technical Director and defining new elements that are needed.
- Define and enforce conventions for the art pipeline (tools, naming conventions, asset management)
Preferred experience
Must-have skills/experience:
- At least 5 years experience as a 3D Artist and ideally a first experience as a Lead
- An excellent knowledge on how we develop a game, the constraints and the interactions between all the trades of the production
- Strong knowledge on current 3D software (Blender, 3DSMax, ZBrush, Substance…)
- You have good communication skills and you are known for your art appraisal.
- You have a great team spirit and you are proactive.
- A good art perception
- A professional English proficiency
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