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Razer
about 1 month ago

Principal AI Software Engineer (Multimodal Systems, Gaming) Razer

Gaming hardware and payment services for optimal gamer experience.

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Permanent
Paris
Fully-remote
Salary: Not specified
> 5 years
about 1 month ago
Skills we're looking for
C++
Windows
Basic
Cortex

You'll be part of

1600 employees
Logiciels

Our take

Razer is a truly unique, all-encompassing lifestyle brand for gamers; it not only manufactures innovative gaming tech but also doubles as an in-game payments service, named Razer Gold. In 2018, the company also created a digital payment network for businesses and consumers across Southeast Asia. Since entering the fintech market in SE Asia, Razer Fintech has become one of the largest online-to-offline digital payment networks in the market, tapping into Southeast Asia’s 430 million-plus unbanked and underserved population. Razer Gold has also seen substantial success, as it is one of the world's largest virtual credit services for gamers. With this sort of creativity and a strong understanding of its market, Razer has been able to disrupt gamer-focused ecosystems around the globe. Its expansive catalogue of gaming hardware ranges from laptops to headsets to chairs, whereas its suite of software platform options brings in over 70 million users. The company is recognised as the leading brand for gamers in the USA, Europe, and China and is comfortably secure in maintaining that position.

You'll be working on

  • Implements high-performance C++ systems supporting data acquisition, real-time event tracking, and gameplay video generation
  • Develops tooling for video dataset expansion, clip triggering logic, and integration with Razer Cortex APIs
  • Contributes to CV/audio feature extraction modules and dataset processing automation
  • Works on video decluttering and Automontage (short-form video mashup) features
  • Ensures code reliability, maintainability, and compatibility across supported games
  • Participates in performance optimization and scaling of the multimodal model pipeline
  • Supports SDK development with stable and efficient runtime components
  • Develop high-performance C++ systems for real-time game data acquisition, event tracking, and video generation within Razer’s AI ecosystem
  • Implement data acquisition and clip-triggering logic for deterministic WYVRN events
  • Develop automation tools for video dataset collection and labeling
  • Contribute to video decluttering and Automontage pipeline development
  • Collaborate on CV/audio processing integration
  • Optimize runtime components for Cortex and SDK deployment
  • Maintain compatibility and performance across expanding game libraries
  • Efficient, low-level software development
  • System reliability, maintainability, and optimization under load
  • Integration with APIs, SDKs, and game engines
  • Structured code management and pipeline debugging

We're looking for

  • Understanding of computer vision pipelines and GPU acceleration
  • Basic understanding of ML pipeline integration and data preprocessing
  • Strong proficiency in C++ and Windows API
  • Familiarity with game data capture, input hooks, and event-driven programming
  • Experience with real-time systems, video encoding, and data streaming
  • Competence in multithreading, synchronization, and resource management

The workplace

France, France
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