Are you not afraid of working on multiple games/projects at the same time?
Are you passionate about creating animated characters and creatures that bring a video game to life?
Do you also like animations of mechanisms on different engines and other machines?
Do you have experience in using tools and software such as Blender (mandatory) and Unreal 5?
Have you already worked in collaboration with animators and modelers to create smooth and realistic animations by providing them with the necessary tools?
Why do we need a Rigger?
Today we are working on the development of three new games (an A, an AA, and an AAA) and therefore many characters to animate (creatures, cars, objects, etc.). This is why a versatile Rigger would be an ideal asset to work crosswise on several projects and create production pipelines by creating rigging systems.
The team (10 to 15 people in total) is composed of graphic designers, tech artists, animators, programmers, as well as people more specialized in Level Design and Game Design. You will work in correlation with all these people.
All supervised by Jérémie (Artistic Director) and Eric (Lead Art 3D), your future manager.
Eric, Lead Art 3D, started in publishing by illustrating book covers (like Philip K. Dick) and collaborated with authors like Gerard Klein. He then evolved in the video game industry, working for companies such as Quantic Dream, Ubisoft, and EA, and contributing to games like The Nomad Soul and The Sims. With experience in various graphic positions, Eric can synthesize the needs of a graphic team while managing production constraints and maintaining a work environment based on sharing and respect.
Jérémie, Artistic Director, has over 15 years of experience in video games in Montreal, having been Associate Artistic Director and Senior Concept Artist on franchises like Dead by Daylight and Star Citizen. He specializes in defining a clear and effective artistic vision through artistic direction documents and pays attention to details to provide you with all the necessary tools and resources to achieve the production teams’ objectives.
Permanent contract
Availability: Early January 2024 (if available before, do not hesitate to apply!)
Location: Paris or Montreal
Compensation and Benefits (France):
💸 36k€ to 44k€ (+ depending on profile)
🌍 Full remote possible
🏖️ 25 paid holidays + 12 RTT
🍴 Lunch vouchers via Swile
🩺 Health insurance via Alan, 100% covered
Compensation and Benefits (Canada):
💸 80k$ to 100k$ (+ depending on profile)
🌍 Full remote possible
🏖️ 20 paid holidays
🩺 Premium health insurance
💰 Opening of a retirement savings account after the probationary period
You will play an essential role in the rigging and animation of various elements of our games.
Your expertise on Blender and its compatibility with Unreal 5 (skeletal mesh, static mesh animation in Blueprint, and socket management) is crucial to creating efficient animations and respecting technical constraints while taking into account narration and gameplay.
You will also participate in improving workflows (assets and automation tools) and communicating with subcontractors via the drafting of functional and technical specifications.
Your curiosity, autonomy, and ability to work in a team by sharing your knowledge will be beneficial for the good development of our projects.
For players, your impact will be central to their immersion and overall gaming experience.
For the game, your impact will be essential for optimizing the game’s performance.
For internal teams, your impact will be vital to relieving animators by bringing your added value to the rigging part.
First exchange (30 min) by phone with Arthur (Recruiter): To learn more about your experience, your aptitudes, and to talk to you about the position and Novaquark.
Technical/Manager Interview (1 hour) by video with Eric (Lead 3D): To assess your technical skills and meet your future Manager who will present the position in more detail.
Collaboration proposal (10 min) by phone with Arthur: If everything is positive on your side and ours, it will be the natural evolution of our recruitment process.
Throughout the entire recruitment process, Arthur will ensure follow-up and coordination. Do not hesitate to send your portfolio in addition to your CV to see your creations!